Entertainment Robot Toys Market By Type (R/C Robot Toys, Robot Gadgets,Robot Dogs & Pets),By Application (Less than 6 years old Children, 6-18 Years Old Children, More than 18 years old Adults), Industry Trends, Estimation & Forecast, 2017 - 2025
This report studies Entertainment Robot Toys in Global market, especially in North America, China, Europe, Southeast Asia, Japan and India, with production, revenue, consumption, import and export in these regions, from 2011 to 2015, and forecast to 2025.
Entertainment robot toys are used for entertaining purposes in household and entertainment venues. These toys are primarily designed for amusement for people in distinctive ways in different places so that people can have happy times. These robots are usually in the form of toys which include remote controlled cars, robotic pets, and drones. are mainly powered by servo motors, pneumatics, and hydraulic actuators to assist the preprogrammed movements. The transforming lifestyle and working culture around people be a major concern in modern time. The people are looking out for more entertainment and fun in their life. The entertainment robots and robot toys market plays a significant role here as they are a new source of entertainment or stress-free time for people.
The entertainment robot toys technology has great scope ahead, and industry is enhancing themselves with a change of time. They make use of artificial intelligence (AI) advance’s techniques and methods which is expected to drive the industry growth through the forecast period. On the other hand, reinforcing robots to interact and educate children’s has also gained traction in the market. For instance, manufacturers are currently developing robotic kits that enhance children’s knowledge and skills in subjects such as science, programming, mathematics, and technology through design, creation, assembly, and action of the robots. The entertainment robots market is expected to amplify owing to the lower cost of these robots. However, high initial investment and lack of skilled professionals may hamper the entertainment robot toys market growth.
Apart from robotic toys, robots in recent times are being employed to suit various profiles and demands, where humans can probably benefit from involvement by robots. Many robots are being used to address needs like care of old people, demonstrated by car manufacturers at trade shows, in amusements parks etc. to name a few of the possible applications. For instance, in the CES 2019 tech trade show, ‘Lovot’ the pet robot has evolved as one of the early hits. The small robot is designed to make its owners fall in love with it and is covered in sensors to respond to their touches and strokes.
Robot toys can imitate laughter, depression, and other emotional simulations. These robots can be found in any amusement parks and crowd location, nowadays they are also found in the healthcare industry. Therefore, a huge penetration of robotic toys in various sectors will let them offer lucrative future prospects in the coming years.
Entertainment Robot Toys Market Player and Competitive Analysis
The report presents a detailed analysis of major players operating in the entertainment robot toys market. Few of them include Lego, Hasbro, Mattel, WowWee, Sphero, Aldebaran, Modular Robotics, Bluefrog Robotics, Robobuilder, Robotis, and Toshiba Machines among others. Detailed coverage on these market players with information on their revenue from entertainment robot toys business, market share, gross margin, and their growth strategies have been provided in the report.
Robot toys manufacturers are not just developing their product portfolio for children’s to play and get entertained, but to learn about new technologies, gain practical knowledge and innovative skills from the robotic toys. As a result, in the year 2018, Sphero, the technology company declared a partnership with a new Facebook-led program, CodeFWD, to expand innovation and education around computer programming in the United States. Sphero’s leading educational department, Sphero Edu, will lead this initiative with its most-advanced robot, the Sphero BOLT, which launched last year.
Moreover, in the year 2018, Lego and Hasbro have developed smartphone-controlled robotic toys to enhance children playing experience.
Entertainment robot toys market is segmented on the basis of product type, end-user, and geography. By product type, the market is sub-segmented into R/C robot toys, robot gadgets, and robot dogs & pets. On the basis of end-user, the market is categorized as less than 6 years old children, 6-18 years old children, more than 18 years old adults. Geographical coverage has been offered catered for each of the major regions including North America, Europe, Asia-Pacific, South America and Rest of the World.
Asia-Pacific led the global market with maximum share owing to the huge consumer base in the region. Countries like China, Japan, Taiwan and India are expected to drive the regional demands during next few years.
Entertainment Robot Toys Market Segmentation
By Product Type
- R/C robot toys
- Robot gadgets
- Robot dogs & pets
- Less Than 6 Years Old Children
- 6-18 Years Old Children
- Than 18 Years Old Adults
- North America
- Rest of Europe
- Rest of APAC
- South America
- Rest of South America
- Rest of the World
- Middle East
Table of Content
Entertainment Robot Toys Market Key Players
- Modular Robotics
- Bluefrog Robotics
- Toshiba Machines
What Information does this report contain?
• What was the market size of the Entertainment Robot Toys Market in 2017 and the expected market size by 2025, along with the growth rate?
• An in-depth analysis of the current impacting factors, opportunities and challenges/restraints in the market
• Which are the largest revenue generating products, services or regions and their comparative growth rate?
• Which technology is in trend and how would it evolve during the forecast period (2017 – 2025)?
• Which are the leading companies in the Entertainment Robot Toys Market and their competitive positioning basis their market share, product portfolio, strategic attempts and business focus?
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